Alan and empyrians,
Semiotic morphism was originally developed as a way to translate
between different types of Graphic User Interface design. Different
types of interface design can represent the same information, and this
process can occur automatically via an algorithmic process - the
'content' and the representation are separated.
In Semiomorph (http://iconica.org/artefact/) this idea is applied to
an
electronic space which is represented as a third person digital game.
All of the game elements may be represented as either text, diagrams,
icons or simulation (the 'natural' mode of game spaces - realism).
Of course, it may potentially be applied to a wide range of possible
systems - such as those you have described. The key element is that
the
system can be described in mathematical / symbolic terms so that it
can
be defined in terms of functions, variables etc.
Troy.
One question/comment reading this re: semiotic morphism - what
morphisms?
I'm thinking of morphism say in category theory or the early work of
Julia
Kristeva - one should be able to create and manipulate a semiotics of
such
morphisms - as well as analyze their underlying logic -
- alan
http://www.asondheim.org/ http://www.asondheim.org/portal/.nikuko
http://www.anu.edu.au/english/internet_txt
Trace projects http://trace.ntu.ac.uk/writers/sondheim/index.htm
finger sondheim@panix.com
_______________________________________________
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre
Troy Innocent : troy@iconica.org : iconica.org
_______________________________________________
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre